package net.minecraft.src;

import net.minecraft.src.EntityPlayer;

public class MovementInput {

   public float moveStrafe = 0.0F;
   public float moveForward = 0.0F;
   public boolean field_1177_c = false;
   public boolean jump = false;
   public boolean sneak = false;


   public MovementInput() {
      super();
   }

   public void updatePlayerMoveState(EntityPlayer var1) {}

   public void resetKeyState() {}

   public void checkKeyForMovementInput(int var1, boolean var2) {}
}
